AI Insights · Timothy · July 2024
Top 5 Boat Games on Unified Platform in Uruguay - Q2 2024
Discover the performance of the top 5 boat games in Uruguay for Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boat games on a unified platform in Uruguay showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at their performance:
Battle Warship: Naval Empire saw fluctuating revenue throughout the quarter. Starting with approximately $93 in the first week of April, it peaked at about $169 in the second week, but experienced a decline towards the end of the quarter, finishing with around $57 in the last week of June. Downloads were minimal, with only a few instances in the early part of the quarter.
World of Warships: Legends PvP also displayed varying revenue trends. The game began the quarter with $55 in revenue, dipped in the second week, but saw a significant increase to $82 in the last week of April. However, revenue tapered off to $36 by the end of June. Downloads were initially strong with 19 in the first week, but dropped off significantly after the first month.
Battle Bay maintained a relatively stable revenue stream. It started with $24 at the beginning of April and saw a gradual increase, peaking at $42 in the first week of June. Revenue then decreased to $27 by the end of the quarter. Downloads were almost non-existent, with only a single spike of 2 downloads in mid-May.
Virtual Regatta Offshore experienced modest revenue throughout the quarter. It started with $17 in the first week of April, saw slight fluctuations, and ended with $29 in the last week of June. Downloads were sparse, with only a few recorded in April and early May. Active users were recorded at 10 in early May.
My Cruise stood out with notable download figures. Starting with 743 downloads in the first week of April, it peaked at 1.2K in the second week, but gradually declined to 157 by the end of June. Revenue trends were also varied, beginning with $8 and reaching a high of $33 by the end of April, before settling at $9 in mid-June. Weekly active users showed a steady presence, starting at 2.1K and fluctuating around this figure, ending at approximately 2.6K.
For more detailed insights and data, visit Sensor Tower.